Film

In computer science, „film“ typically refers to a medium used for storing, capturing, or displaying visual content. While traditionally associated with physical rolls of photographic film, in digital contexts, it relates to the digital representation of motion pictures or videos. In this sense, film encompasses the processes of recording, editing, and playing back visual sequences.

Digital film refers to the use of digital cameras to capture images, which can then be edited using digital software. The term also includes the formats and codecs used for storing the visual data, such as MP4, AVI, or MOV. Furthermore, film in CS may involve concepts like video streaming, compression algorithms, and rendering techniques used in graphics programming.

Overall, film represents a crucial intersection of technology and art, where computer science plays a significant role in how films are produced, edited, shared, and viewed in modern digital environments.